![]() ![]() The game flow then becomes a matter of executing your attacks, and then evading whilst your action points regenerate. These moves draw from a pool of action points, which regenerates over time. Some moves hit for light damage to weaken onscreen ruffians, while others are meant as finishers. Each of the game's three characters has a predetermined set of moves. The action is somewhat complicated to explain, but easily mastered in practice. Dig deeper, though, and you'll find a complex fighting system that draws inspiration from the cult classic Fire Pro Wrestling and your early-era Final Fantasy RPGs. On the surface, Treachery in Beatdown City is clearly a throwback to the days of Double Dragon, with graffitied, rundown, pixelated inner-city environments and mohawked, tattooed enemies. Treachery in Beatdown City (NuChallnger LLC) It's a new kind of space shooter experience-which is saying a lot, considering that this sub-genre has seen what feels like billions of iterations. What would be a dead-end in any other scrolling shmup is merely a hurdle in Velocity Ultra, forcing you to teleport through it and deal with whatever's on the other side. ![]() It may seem simple at first, but chasing after high-scores and Perfect rankings will put your ship-steering, turret-shooting skills to their limit. Good, as you're about to get all that with a spiffy Ultra version on PS Vita, complete with some kickin' graphical upgrades and touch-screen functionality for said teleportation powers. Bad, because you didn't get the chance to experience it's energetic, vertically scrolling space shooting and retro style infused with new-school mechanics like ship teleportation. If you missed the original Velocity when it first released as a PlayStation Mini game, that's both good and bad. If anything could spur you to put two hands around your buddy's neck and squeeze tightly, it's Ibb & Obb. Perhaps your mind might've solved the puzzle of how to progress to the next area, but if your fingers can't manage the timing or you can't work with your partner as a coordinated team, it's back to the beginning. It's way harder than it looks, and you'd never guess this game's devious challenge from a glance. And require precise timing to pass through unharmed. Oh, and most of these areas have reversed gravity. But to make things a bit more complicated, the world has been divided by colored clouds, some of which your pink or green protagonist can't pass through. Co-op is the basis for every obstacle you'll encounter, and the solutions usually involve giving each other a boost or clearing the way ahead of enemies. Prev of 27 Next Prev of 27 NextÄo you fancy yourself to be skilled at platformers? Got a buddy who's no slouch at 2D run-'n'-jumps? Good-because mere logical thinking won't get you far in this cutesy puzzle platformer, Ibb & Obb. You'll also be able to recruit new zombie types by capturing buildings on the surprisingly large maps, giving you access to such goofy undead warriors as zombie samurai and decaying Muai Thai kickboxers. It's all caked in a heap of cartoony humor, as your zombie horde plows through pitiful human targets like feeble cops and obese rednecks. The former gives commands to your four unit types, each assigned to their own button, while the latter activates the four powerful abilities of your hero unit (not unlike your typical MOBA). There's no base-building or intense micromanagement to fret over you primarily control a small army of zombies using nothing more than the face buttons and the d-pad. But Zombie Tycoon 2, the PS Vita / PSN sequel to the original PSP game, prioritizes simplicity above all else, making for a fun undead (fundead?) real-time strategy romp. The RTS genre is notoriously difficult to pull off on any system other than the PC-just ask StarCraft 64. Zombie Tycoon 2: Brainhov's Revenge (Frima Studio) As of right now, the free version's controls feel much more responsive than the PSN version, though there's still time to make tweaks before the game's spring release. Weapons range from your standard machine gun to a death-ray laser, and the ship itself can be modified with pro-and-con armor and engine refinements. Options are what separate the PSN version from the browser-based free edition (which you can go ahead and play right now if you so desire). You play to survive in an environment where the ocean below can kill you, the sky above can kill you, and the needling opposing aircraft can kill you. In a good way! An aerial combat game with dreary, yet eerily appropriate beige tones and a pulsing techno beat, Luftrausers sees players manning a versatile and agile aircraft that can be armed with a variety of bullet-hell spouting projectiles. Is there a tactful way to say this? Probably not: Luftrausers has the vibe of a game created by an SS officer in Nazi Germany. ![]()
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